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How I make music for video games | Stephen Barton | TEDxLondonBusinessSchool

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Stephen Barton revisits a time when video games were dismissed as a waste of time. Drawing from his journey from Hollywood film scoring to blockbuster games, he reveals how gaming has become one of the most powerful storytelling mediums of our time. Yet, beneath that success lies a deeper warning - why is the education system failing to prepare the next generation for this rapidly evolving creative industry? GRAMMY-winning and BAFTA-nominated composer Stephen Barton has left an indelible mark on the realms of film, television, and video games, boasting a prolific career over all three mediums. His body of work includes scores for Star Trek: Picard, all twenty-seven seasons of Apex Legends, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, Call of Duty: Modern Warfare, 12 Monkeys and the entire Titanfall franchise, among numerous others. Beyond composing, he actively explores both music in education as well as spatial and immersive music for virtual, augmented, and extended reality, contributing his expertise to formats like Dolby Atmos and various binaural and ambisonic technologies. He is a member of Abbey Road’s Spatial Audio research group and the GRAMMY immersive audio committee. His current projects include projects for Marvel Studios, Activision and Skydance, including 1943: The Rise of Hydra with legendary director Amy Hennig. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx

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